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Astrosynthesis 3.0 crack
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Pyramid 3-87, Purveyors of the Priceless: 0.1 $/mile/person for up to 8 passengers on a 60-foot medieval cog, doubled if traveling through dangerous watersīasic Set, Characters: 20% of typical monthly cost of living must be paid per day (not month) you can live one level lower than usual without social repercussions

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>How should I decide how much a slave costs?īasic Set, Campaigns: The amount of money he could earn in five years as a free man >especially things that aren't in the books? I'm not sure what I'm watching but it seems very GURPS. Possible rules sets which could add drama are the chase rules from Action 2 and the 3rd edition naval battle rules (in Compendium 2). I'd recommend the Extreme Damage rules from Pyramid 34 if you are using them though. What's the technology level? Cannons make ship-to-ship combat pretty exciting. It helps if there is a lot of pre-existing content you can fall back on to fill in the gaps. I'd generally recommend an already written one SF tends to be an 'open' kind of genre where characters have freedom of movement and are able to mess with technology. Sometimes novels and films.ĭo you mean setting or scenarios? Although SF scenarios tend to only work in specific settings anyway. >What media do you guys draw from for your games? >Your message from the Illuminati:Great, Urist Redron Pissed Snakes! If things go badly, let them pick from trying to escape by going dangerously close to a reef or putting on as much sail as they can and running until darkness falls and they can slip away. If things go well for the players give them a choice to leave a damaged pirate ship behind or to close in and board it. Mix things up with maybe a sudden huge wave that requires the players rapidly turn their ship to take it across the bow, and have one of the pirate ships hit by it, swamped and nearly capsized. Roll to hit with cannon fire, or to make emergency repairs after your ship is hit. Pick a few choices for the players to make where they get to chose a tactic to use, like sweeping down fast on the enemy from upwind or staying at long range and trying to beat them with better gunnery.īreak things down to Exciting Stuff and have them do that.

astrosynthesis 3.0 crack

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Give the players an advantage and let them chose how to use it, like giving them the weather gauge on a pirate ship. Plans may be made useless, but time spent planning can be useful anyway. If you want to create your own setting, don't feel like you can't. If you want to maximize your time, simply take a setting you and your players know and tweak it a little to allow your own ideas.











Astrosynthesis 3.0 crack